AI Insights · Timothy · October 2021
Top 5 Neon Games Apps in Australia Q3 2021
Discover the performance trends of the top 5 neon games apps in Australia for Q3 2021, including downloads, revenue, and active users.
Throughout Q3 2021, the top 5 neon games apps in Australia showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Tiles Hop EDM Rush Music Game experienced a steady flow in weekly revenue, peaking at approximately $2.5K in early July before gradually declining to around $1.9K by the end of September. Weekly downloads fluctuated, starting strong at 13.6K in late June, dipping mid-quarter, and eventually recovering to nearly 11.6K by the end of September. Active users also saw some variation, beginning at 120K and ending the quarter with an increase to 117.7K.
For Geometry Dash Lite, weekly revenue started at $1.5K in late June but saw a slight decline, stabilizing around $1.2K to $1.1K towards the end of the quarter. Downloads followed a similar downward trend, starting at 10.2K and dropping to 6.8K by the end of September. The app maintained a fairly stable number of active users, hovering around the 100K mark throughout the quarter.
Dancing Road: Hop Ball Music showed some consistency in its weekly revenue, which hovered around $600 to $700. Downloads, however, saw a decline from 7.1K at the start of the quarter to 4.2K by the end of September. Active users also decreased over the quarter, starting at 32.8K and falling to 24.5K.
Beatstar demonstrated significant growth in weekly revenue, starting at $1.6K and peaking at $10.4K in the third week of September before closing the quarter at $8.6K. Downloads surged mid-quarter, particularly in late August with 10.4K, and spiked to 14.8K in mid-September. Active users mirrored this trend, starting at 15.1K and reaching a high of 36.3K by mid-September.
Lastly, Beat Racing had modest weekly revenue, peaking at $103 in late August. Downloads varied, starting at 6.4K and gradually decreasing to 3.3K by the end of September. Active users saw a slight upward trend, starting at 14.9K and finishing the quarter at 16.4K.
These insights into the performance of top neon games apps in Australia during Q3 2021 highlight diverse trends in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.